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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -2425,7 +2425,7 @@ std::optional<std::string> CConfigManager::handleWorkspaceRules(const std::strin
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// }
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const static std::string ruleOnCreatedEmpty = "on-created-empty:";
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const static int ruleOnCreatedEmptyLen = ruleOnCreatedEmpty.length();
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const static auto ruleOnCreatedEmptyLen = ruleOnCreatedEmpty.length();
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auto assignRule = [&](std::string rule) -> std::optional<std::string> {
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size_t delim = std::string::npos;
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