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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -1243,7 +1243,7 @@ bool CWindow::isEffectiveInternalFSMode(const eFullscreenMode MODE) {
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return (eFullscreenMode)std::bit_floor((uint8_t)m_sFullscreenState.internal) == MODE;
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}
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int CWindow::workspaceID() {
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WORKSPACEID CWindow::workspaceID() {
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return m_pWorkspace ? m_pWorkspace->m_iID : m_iLastWorkspace;
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}
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