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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -270,7 +270,7 @@ class CWindow {
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bool m_bDraggingTiled = false; // for dragging around tiled windows
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bool m_bWasMaximized = false;
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sFullscreenState m_sFullscreenState = {.internal = FSMODE_NONE, .client = FSMODE_NONE};
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uint64_t m_iMonitorID = -1;
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MONITORID m_iMonitorID = -1;
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std::string m_szTitle = "";
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std::string m_szClass = "";
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std::string m_szInitialTitle = "";
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@@ -358,8 +358,8 @@ class CWindow {
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bool m_bStayFocused = false;
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// for toplevel monitor events
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uint64_t m_iLastToplevelMonitorID = -1;
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uint64_t m_iLastSurfaceMonitorID = -1;
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MONITORID m_iLastToplevelMonitorID = -1;
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MONITORID m_iLastSurfaceMonitorID = -1;
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// for idle inhibiting windows
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eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE;
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@@ -421,7 +421,7 @@ class CWindow {
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bool canBeTorn();
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void setSuspended(bool suspend);
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bool visibleOnMonitor(CMonitor* pMonitor);
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int workspaceID();
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WORKSPACEID workspaceID();
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bool onSpecialWorkspace();
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void activate(bool force = false);
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int surfacesCount();
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@@ -490,9 +490,9 @@ class CWindow {
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private:
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// For hidden windows and stuff
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bool m_bHidden = false;
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bool m_bSuspended = false;
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int m_iLastWorkspace = WORKSPACE_INVALID;
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bool m_bHidden = false;
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bool m_bSuspended = false;
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WORKSPACEID m_iLastWorkspace = WORKSPACE_INVALID;
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};
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inline bool valid(PHLWINDOW w) {
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