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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -148,7 +148,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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PWINDOW->m_iMonitorID = PMONITOR->ID;
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} else {
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if (isNumber(MONITORSTR)) {
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const long int MONITOR = std::stoi(MONITORSTR);
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const MONITORID MONITOR = std::stoi(MONITORSTR);
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if (!g_pCompositor->getMonitorFromID(MONITOR))
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PWINDOW->m_iMonitorID = 0;
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else
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