internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)

* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
This commit is contained in:
Tom Englund
2024-08-08 21:01:50 +02:00
committed by GitHub
parent 83a334f97d
commit 4b4971c06f
39 changed files with 263 additions and 252 deletions

View File

@@ -6,6 +6,8 @@
#include "math/Math.hpp"
#include <vector>
#include <format>
#include "SharedDefs.hpp"
#include "macros.hpp"
struct SCallstackFrameInfo {
void* adr = nullptr;
@@ -13,7 +15,7 @@ struct SCallstackFrameInfo {
};
struct SWorkspaceIDName {
int id = -1;
WORKSPACEID id = WORKSPACE_INVALID;
std::string name;
};