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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -27,6 +27,8 @@
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#define WORKSPACE_INVALID -1L
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#define WORKSPACE_NOT_CHANGED -101
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#define MONITOR_INVALID -1L
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#define LISTENER(name) \
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void listener_##name(wl_listener*, void*); \
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inline wl_listener listen_##name = {.notify = listener_##name}
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