mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-05 22:51:58 -07:00
internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
This commit is contained in:
@@ -1247,14 +1247,14 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 1, -1);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
renderRect(box, CColor(0, 0, 0, 0), round);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
glStencilFunc(GL_EQUAL, 1, -1);
|
||||
glStencilFunc(GL_EQUAL, 1, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
scissor(box);
|
||||
@@ -1269,7 +1269,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glStencilMask(-1);
|
||||
glStencilMask(0xFF);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
scissor((CBox*)nullptr);
|
||||
|
||||
@@ -1802,12 +1802,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
|
||||
CRegion tempDamage{damage};
|
||||
|
||||
// and draw
|
||||
for (int i = 1; i <= *PBLURPASSES; ++i) {
|
||||
for (auto i = 1; i <= *PBLURPASSES; ++i) {
|
||||
tempDamage = damage.copy().scale(1.f / (1 << i));
|
||||
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down
|
||||
}
|
||||
|
||||
for (int i = *PBLURPASSES - 1; i >= 0; --i) {
|
||||
for (auto i = *PBLURPASSES - 1; i >= 0; --i) {
|
||||
tempDamage = damage.copy().scale(1.f / (1 << i)); // when upsampling we make the region twice as big
|
||||
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up
|
||||
}
|
||||
@@ -2091,7 +2091,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 1, -1);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
@@ -2101,7 +2101,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
|
||||
renderTexture(tex, pBox, a, round, true, true); // discard opaque
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
glStencilFunc(GL_EQUAL, 1, -1);
|
||||
glStencilFunc(GL_EQUAL, 1, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
// stencil done. Render everything.
|
||||
@@ -2124,7 +2124,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
renderTextureInternalWithDamage(tex, pBox, a, &texDamage, round, false, false, true, true);
|
||||
|
||||
glStencilMask(-1);
|
||||
glStencilMask(0xFF);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
scissor((CBox*)nullptr);
|
||||
}
|
||||
|
Reference in New Issue
Block a user