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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -49,7 +49,7 @@ class CHyprRenderer {
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~CHyprRenderer();
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void renderMonitor(CMonitor* pMonitor);
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void arrangeLayersForMonitor(const int&);
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void arrangeLayersForMonitor(const MONITORID&);
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void damageSurface(SP<CWLSurfaceResource>, double, double, double scale = 1.0);
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void damageWindow(PHLWINDOW, bool forceFull = false);
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void damageBox(CBox*, bool skipFrameSchedule = false);
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