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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -139,7 +139,7 @@ class BufFileWriter {
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abort();
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} else {
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close(pipefd[1]);
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int len;
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long len;
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char readbuf[256];
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while ((len = read(pipefd[0], readbuf, 256)) > 0) {
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write(readbuf, len);
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@@ -155,7 +155,7 @@ class BufFileWriter {
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void flush() {
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size_t i = 0;
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while (i < m_writeBufPos) {
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int written = ::write(m_fd, m_writeBuf + i, m_writeBufPos - i);
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auto written = ::write(m_fd, m_writeBuf + i, m_writeBufPos - i);
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if (written <= 0) {
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return;
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}
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