renderer: fixup misaligned fsv1 surfaces with uv

fixes #4548
This commit is contained in:
Vaxry
2024-01-28 23:42:39 +00:00
parent 7009dc9184
commit 4b4bd90b14
2 changed files with 22 additions and 10 deletions

View File

@@ -57,7 +57,7 @@ class CHyprRenderer {
void ensureCursorRenderingMode();
bool shouldRenderCursor();
void setCursorHidden(bool hide);
void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false);
void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false, const Vector2D& projSize = {}, bool fixMisalignedFSV1 = false);
std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
void renderLockscreen(CMonitor* pMonitor, timespec* now);
void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace);