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renderer: properly pass 10-bit formats to opengl
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@@ -750,4 +750,16 @@ std::vector<SCallstackFrameInfo> getBacktrace() {
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void throwError(const std::string& err) {
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Debug::log(CRIT, "Critical error thrown: {}", err);
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throw std::runtime_error(err);
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}
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uint32_t drmFormatToGL(uint32_t drm) {
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switch (drm) {
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case DRM_FORMAT_XRGB8888:
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case DRM_FORMAT_XBGR8888: return GL_RGBA; // doesn't matter, opengl is gucci in this case.
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case DRM_FORMAT_XRGB2101010:
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case DRM_FORMAT_XBGR2101010: return GL_RGB10_A2;
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default: return GL_RGBA;
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}
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UNREACHABLE();
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return GL_RGBA;
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}
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