renderer: properly pass 10-bit formats to opengl

This commit is contained in:
Vaxry
2023-10-30 15:56:02 +00:00
parent a1924ae435
commit 4b592d0819
7 changed files with 33 additions and 13 deletions

View File

@@ -65,6 +65,7 @@ class CMonitor {
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false;
uint32_t drmFormat = DRM_FORMAT_INVALID;
bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool renderingActive = false;