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renderer: properly pass 10-bit formats to opengl
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@@ -65,6 +65,7 @@ class CMonitor {
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bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
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bool createdByUser = false;
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uint32_t drmFormat = DRM_FORMAT_INVALID;
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bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
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bool renderingActive = false;
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