renderer: properly pass 10-bit formats to opengl

This commit is contained in:
Vaxry
2023-10-30 15:56:02 +00:00
parent a1924ae435
commit 4b592d0819
7 changed files with 33 additions and 13 deletions

View File

@@ -130,10 +130,10 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
createBGTextureForMonitor(pMonitor);
}
@@ -1139,7 +1139,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
// render onto blurFB
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y, m_RenderData.pMonitor->drmFormat);
m_RenderData.pCurrentMonData->blurFB.bind();
clear(CColor(0, 0, 0, 0));
@@ -1430,7 +1430,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
pFramebuffer->bind();
@@ -1488,7 +1488,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
PFRAMEBUFFER->bind();
@@ -1533,7 +1533,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
PFRAMEBUFFER->bind();
@@ -1721,7 +1721,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
void CHyprOpenGLImpl::saveBufferForMirror() {
if (!m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated())
m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y, m_RenderData.pMonitor->drmFormat);
m_RenderData.pCurrentMonData->monitorMirrorFB.bind();