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fix crash when yanking mouse before init
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@@ -23,6 +23,9 @@ void CInputManager::onMouseWarp(wlr_pointer_motion_absolute_event* e) {
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void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (!g_pCompositor->m_bReadyToProcess)
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return;
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// update stuff
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updateDragIcon();
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