layers: add fully featured animations

Adds configs and layerrules to handle them

alas fixes #981

I have cooked
This commit is contained in:
Vaxry
2024-02-28 15:00:34 +00:00
parent f4f3aa2e50
commit 4bc669f933
9 changed files with 197 additions and 42 deletions

View File

@@ -3,9 +3,17 @@
#include "../Compositor.hpp"
SLayerSurface::SLayerSurface() {
alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), nullptr, AVARDAMAGE_ENTIRE);
alpha.m_pLayer = this;
alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeLayers"), nullptr, AVARDAMAGE_ENTIRE);
realPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("layers"), nullptr, AVARDAMAGE_ENTIRE);
realSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("layers"), nullptr, AVARDAMAGE_ENTIRE);
alpha.m_pLayer = this;
realPosition.m_pLayer = this;
realSize.m_pLayer = this;
alpha.registerVar();
realPosition.registerVar();
realSize.registerVar();
alpha.setValueAndWarp(0.f);
}
SLayerSurface::~SLayerSurface() {
@@ -22,6 +30,7 @@ void SLayerSurface::applyRules() {
ignoreAlpha = false;
ignoreAlphaValue = 0.f;
xray = -1;
animationStyle.reset();
for (auto& rule : g_pConfigManager->getMatchingRules(this)) {
if (rule.rule == "noanim")
@@ -44,10 +53,120 @@ void SLayerSurface::applyRules() {
try {
xray = configStringToInt(vars[1]);
} catch (...) {}
} else if (rule.rule.starts_with("animation")) {
CVarList vars{rule.rule, 0, 's'};
animationStyle = vars[1];
}
}
}
void SLayerSurface::startAnimation(bool in, bool instant) {
const auto ANIMSTYLE = animationStyle.value_or(realPosition.m_pConfig->pValues->internalStyle);
if (ANIMSTYLE == "slide") {
// get closest edge
const auto MIDDLE = geometry.middle();
const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
const std::array<Vector2D, 4> edgePoints = {
PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, 0},
PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, PMONITOR->vecSize.y},
PMONITOR->vecPosition + Vector2D{0, PMONITOR->vecSize.y},
PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x, PMONITOR->vecSize.y / 2},
};
float closest = std::numeric_limits<float>::max();
size_t leader = 0;
for (size_t i = 0; i < 4; ++i) {
float dist = MIDDLE.distance(edgePoints[i]);
if (dist < closest) {
leader = i;
closest = dist;
}
}
realSize.setValueAndWarp(geometry.size());
alpha.setValueAndWarp(1.f);
Vector2D prePos;
switch (leader) {
case 0:
// TOP
prePos = {geometry.x, PMONITOR->vecPosition.y - geometry.h};
break;
case 1:
// BOTTOM
prePos = {geometry.x, PMONITOR->vecPosition.y + PMONITOR->vecPosition.y};
break;
case 2:
// LEFT
prePos = {PMONITOR->vecPosition.x - geometry.w, geometry.y};
break;
case 3:
// RIGHT
prePos = {PMONITOR->vecPosition.x + PMONITOR->vecSize.x, geometry.y};
break;
default: UNREACHABLE();
}
if (in) {
realPosition.setValueAndWarp(prePos);
realPosition = geometry.pos();
} else {
realPosition.setValueAndWarp(geometry.pos());
realPosition = prePos;
}
} else if (ANIMSTYLE.starts_with("popin")) {
float minPerc = 0.f;
if (ANIMSTYLE.find("%") != std::string::npos) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
minPerc *= 0.01;
const auto GOALSIZE = (geometry.size() * minPerc).clamp({5, 5});
const auto GOALPOS = geometry.pos() + (geometry.size() - GOALSIZE) / 2.f;
alpha.setValueAndWarp(in ? 0.f : 1.f);
alpha = in ? 1.f : 0.f;
if (in) {
realSize.setValueAndWarp(GOALSIZE);
realPosition.setValueAndWarp(GOALPOS);
realSize = geometry.size();
realPosition = geometry.pos();
} else {
realSize.setValueAndWarp(geometry.size());
realPosition.setValueAndWarp(geometry.pos());
realSize = GOALSIZE;
realPosition = GOALPOS;
}
} else {
// fade
realPosition.setValueAndWarp(geometry.pos());
realSize.setValueAndWarp(geometry.size());
alpha = in ? 1.f : 0.f;
}
if (!in)
fadingOut = true;
}
bool SLayerSurface::isFadedOut() {
if (!fadingOut)
return false;
return !realPosition.isBeingAnimated() && !realSize.isBeingAnimated() && !alpha.isBeingAnimated();
}
CRegion SConstraint::getLogicCoordsRegion() {
CRegion result;