layers: add fully featured animations

Adds configs and layerrules to handle them

alas fixes #981

I have cooked
This commit is contained in:
Vaxry
2024-02-28 15:00:34 +00:00
parent f4f3aa2e50
commit 4bc669f933
9 changed files with 197 additions and 42 deletions

View File

@@ -1812,13 +1812,22 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
CBox monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PLAYER->realSize.vec().x / (PLAYER->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * PLAYER->realSize.vec().y / (PLAYER->geometry.h * PMONITOR->scale)));
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
layerBox.x = ((PLAYER->realPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((PLAYER->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((PLAYER->realPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((PLAYER->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
m_bEndFrame = true;
renderTextureInternalWithDamage(it->second.m_cTex, &monbox, PLAYER->alpha.fl(), &fakeDamage, 0);
renderTextureInternalWithDamage(it->second.m_cTex, &layerBox, PLAYER->alpha.fl(), &fakeDamage, 0);
m_bEndFrame = false;
}