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layers: add fully featured animations
Adds configs and layerrules to handle them alas fixes #981 I have cooked
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@@ -112,7 +112,7 @@ struct SCurrentRenderData {
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
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CBox clipBox = {};
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CBox clipBox = {}; // scaled coordinates
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uint32_t discardMode = DISCARD_OPAQUE;
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float discardOpacity = 0.f;
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