config: Refactor class member vars (#10124)

* Refactor config classes vars

* Fix clang format errors
This commit is contained in:
davc0n
2025-04-20 20:39:33 +02:00
committed by GitHub
parent 9b4060f09b
commit 4d14bcb02f
18 changed files with 343 additions and 343 deletions

View File

@@ -2344,9 +2344,9 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr
glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_vColorsOkLabA.size() / 4, (float*)grad.m_vColorsOkLabA.data());
glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_vColorsOkLabA.size() / 4);
glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_colorsOkLabA.size() / 4, (float*)grad.m_colorsOkLabA.data());
glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_colorsOkLabA.size() / 4);
glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
glUniform1f(m_shaders->m_shBORDER1.alpha, a);
glUniform1i(m_shaders->m_shBORDER1.gradient2Length, 0);
@@ -2437,13 +2437,13 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr
glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_vColorsOkLabA.size() / 4, (float*)grad1.m_vColorsOkLabA.data());
glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_vColorsOkLabA.size() / 4);
glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
if (grad2.m_vColorsOkLabA.size() > 0)
glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_vColorsOkLabA.size() / 4, (float*)grad2.m_vColorsOkLabA.data());
glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_vColorsOkLabA.size() / 4);
glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_colorsOkLabA.size() / 4, (float*)grad1.m_colorsOkLabA.data());
glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_colorsOkLabA.size() / 4);
glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
if (grad2.m_colorsOkLabA.size() > 0)
glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_colorsOkLabA.size() / 4, (float*)grad2.m_colorsOkLabA.data());
glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_colorsOkLabA.size() / 4);
glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
glUniform1f(m_shaders->m_shBORDER1.alpha, a);
glUniform1f(m_shaders->m_shBORDER1.gradientLerp, lerp);