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renderer: use a render pass for render modif in client render
fixes #8918
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@@ -110,7 +110,6 @@ struct SMonitorRenderData {
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struct SCurrentRenderData {
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PHLMONITORREF pMonitor;
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PHLWORKSPACE pWorkspace = nullptr;
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Mat3x3 projection;
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Mat3x3 savedProjection;
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Mat3x3 monitorProjection;
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