diff --git a/example/screenShader.frag b/example/screenShader.frag index 5eeac17a7..71598e51b 100644 --- a/example/screenShader.frag +++ b/example/screenShader.frag @@ -1,16 +1,19 @@ // // Example blue light filter shader. -// +// + +#version 300 es precision mediump float; -varying vec2 v_texcoord; +in vec2 v_texcoord; +layout(location = 0) out vec4 fragColor; uniform sampler2D tex; void main() { - vec4 pixColor = texture2D(tex, v_texcoord); + vec4 pixColor = texture(tex, v_texcoord); pixColor[2] *= 0.8; - gl_FragColor = pixColor; + fragColor = pixColor; }