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https://github.com/hyprwm/Hyprland.git
synced 2025-08-05 14:42:01 -07:00
helpers: refactor class member vars (#10218)
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@@ -217,7 +217,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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bool skipFrameSchedule = PMONITOR->shouldSkipScheduleFrameOnMouseEvent();
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if (!PMONITOR->solitaryClient.lock() && g_pHyprRenderer->shouldRenderCursor() && g_pPointerManager->softwareLockedFor(PMONITOR->self.lock()) && !skipFrameSchedule)
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if (!PMONITOR->m_solitaryClient.lock() && g_pHyprRenderer->shouldRenderCursor() && g_pPointerManager->softwareLockedFor(PMONITOR->m_self.lock()) && !skipFrameSchedule)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE);
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// constraints
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@@ -252,13 +252,13 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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if (g_pSessionLockManager->isSessionLocked()) {
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// set keyboard focus on session lock surface regardless of layers
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const auto PSESSIONLOCKSURFACE = g_pSessionLockManager->getSessionLockSurfaceForMonitor(PMONITOR->ID);
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const auto PSESSIONLOCKSURFACE = g_pSessionLockManager->getSessionLockSurfaceForMonitor(PMONITOR->m_id);
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const auto foundLockSurface = PSESSIONLOCKSURFACE ? PSESSIONLOCKSURFACE->surface->surface() : nullptr;
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g_pCompositor->focusSurface(foundLockSurface);
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// search for interactable abovelock surfaces for pointer focus, or use session lock surface if not found
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for (auto& lsl : PMONITOR->m_aLayerSurfaceLayers | std::views::reverse) {
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for (auto& lsl : PMONITOR->m_layerSurfaceLayers | std::views::reverse) {
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &lsl, &surfaceCoords, &pFoundLayerSurface, true);
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if (foundSurface)
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@@ -266,7 +266,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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}
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if (!foundSurface) {
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surfaceCoords = mouseCoords - PMONITOR->vecPosition;
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surfaceCoords = mouseCoords - PMONITOR->m_position;
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foundSurface = foundLockSurface;
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}
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@@ -336,7 +336,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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// overlays are above fullscreen
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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// also IME popups
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if (!foundSurface) {
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@@ -349,10 +349,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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// also top layers
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords, &pFoundLayerSurface);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords, &pFoundLayerSurface);
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// then, we check if the workspace doesnt have a fullscreen window
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const auto PWORKSPACE = PMONITOR->activeWorkspace;
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const auto PWORKSPACE = PMONITOR->m_activeWorkspace;
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const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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if (PWORKSPACE->m_hasFullscreenWindow && !foundSurface && PWORKSPACE->m_fullscreenMode == FSMODE_FULLSCREEN) {
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pFoundWindow = PWORKSPACE->getFullscreenWindow();
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@@ -365,7 +365,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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if (PWINDOWIDEAL &&
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((PWINDOWIDEAL->m_isFloating && PWINDOWIDEAL->m_createdOverFullscreen) /* floating over fullscreen */
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|| (PMONITOR->activeSpecialWorkspace == PWINDOWIDEAL->m_workspace) /* on an open special workspace */))
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|| (PMONITOR->m_activeSpecialWorkspace == PWINDOWIDEAL->m_workspace) /* on an open special workspace */))
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pFoundWindow = PWINDOWIDEAL;
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if (!pFoundWindow->m_isX11) {
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@@ -381,7 +381,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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if (!foundSurface) {
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if (PWORKSPACE->m_hasFullscreenWindow && PWORKSPACE->m_fullscreenMode == FSMODE_MAXIMIZED) {
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if (!foundSurface) {
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if (PMONITOR->activeSpecialWorkspace) {
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if (PMONITOR->m_activeSpecialWorkspace) {
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if (pFoundWindow != PWINDOWIDEAL)
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pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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@@ -391,7 +391,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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} else {
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// if we have a maximized window, allow focusing on a bar or something if in reserved area.
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if (g_pCompositor->isPointOnReservedArea(mouseCoords, PMONITOR)) {
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords,
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords,
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&pFoundLayerSurface);
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}
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@@ -426,13 +426,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
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// then surfaces below
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords, &pFoundLayerSurface);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords, &pFoundLayerSurface);
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if (!foundSurface)
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foundSurface =
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g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords, &pFoundLayerSurface);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords, &pFoundLayerSurface);
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if (g_pPointerManager->softwareLockedFor(PMONITOR->self.lock()) > 0 && !skipFrameSchedule)
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if (g_pPointerManager->softwareLockedFor(PMONITOR->m_self.lock()) > 0 && !skipFrameSchedule)
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g_pCompositor->scheduleFrameForMonitor(g_pCompositor->m_lastMonitor.lock(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE);
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// FIXME: This will be disabled during DnD operations because we do not exactly follow the spec
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@@ -1471,14 +1470,14 @@ bool CInputManager::refocusLastWindow(PHLMONITOR pMonitor) {
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// then any surfaces above windows on the same monitor
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if (!foundSurface) {
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foundSurface = g_pCompositor->vectorToLayerSurface(g_pInputManager->getMouseCoordsInternal(), &pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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foundSurface = g_pCompositor->vectorToLayerSurface(g_pInputManager->getMouseCoordsInternal(), &pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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&surfaceCoords, &pFoundLayerSurface);
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if (pFoundLayerSurface && pFoundLayerSurface->m_interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND)
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foundSurface = nullptr;
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}
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if (!foundSurface) {
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foundSurface = g_pCompositor->vectorToLayerSurface(g_pInputManager->getMouseCoordsInternal(), &pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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foundSurface = g_pCompositor->vectorToLayerSurface(g_pInputManager->getMouseCoordsInternal(), &pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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&surfaceCoords, &pFoundLayerSurface);
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if (pFoundLayerSurface && pFoundLayerSurface->m_interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND)
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foundSurface = nullptr;
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@@ -1636,7 +1635,7 @@ void CInputManager::setTouchDeviceConfigs(SP<ITouch> dev) {
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PTOUCHDEV->m_boundOutput = bound ? output : "";
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const auto PMONITOR = bound ? g_pCompositor->getMonitorFromName(output) : nullptr;
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if (PMONITOR) {
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Debug::log(LOG, "Binding touch device {} to output {}", PTOUCHDEV->m_hlName, PMONITOR->szName);
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Debug::log(LOG, "Binding touch device {} to output {}", PTOUCHDEV->m_hlName, PMONITOR->m_name);
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// wlr_cursor_map_input_to_output(g_pCompositor->m_sWLRCursor, &PTOUCHDEV->wlr()->base, PMONITOR->output);
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} else if (bound)
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Debug::log(ERR, "Failed to bind touch device {} to output '{}': monitor not found", PTOUCHDEV->m_hlName, output);
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