remove resize transitions

This commit is contained in:
vaxerski
2022-11-22 17:20:58 +00:00
parent 95047fb083
commit 5327565b33
4 changed files with 0 additions and 40 deletions

View File

@@ -228,7 +228,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto *const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
if (ignorePosition) {
@@ -295,25 +294,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
if (*PTRANSITIONS && !ignorePosition /* ignorePosition probably means we are rendering the snapshot rn */) {
const auto PFB = g_pHyprOpenGL->m_mWindowResizeFramebuffers.find(pWindow);
if (PFB != g_pHyprOpenGL->m_mWindowResizeFramebuffers.end() && PFB->second.isAllocated()) {
wlr_box box = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
// adjust UV (remove when I figure out how to change the size of the fb)
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
g_pHyprOpenGL->m_bEndFrame = true;
g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
g_pHyprOpenGL->m_bEndFrame = false;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;