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pass: scale blur regions properly
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@@ -74,7 +74,7 @@ void CRenderPass::simplify() {
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}
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}
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// expand the region: this area needs to be proper to blur it right.
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// expand the region: this area needs to be proper to blur it right.
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liveBlurRegion.expand(oneBlurRadius() * 2.F);
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liveBlurRegion.scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale).expand(oneBlurRadius() * 2.F);
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if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) {
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if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) {
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// eh, this is not the correct solution, but it will do...
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// eh, this is not the correct solution, but it will do...
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@@ -96,7 +96,7 @@ void CRenderPass::simplify() {
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const auto BB = el2->element->boundingBox();
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const auto BB = el2->element->boundingBox();
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RASSERT(BB, "No bounding box for an element with live blur is illegal");
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RASSERT(BB, "No bounding box for an element with live blur is illegal");
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totalLiveBlurRegion.add(*BB);
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totalLiveBlurRegion.add(BB->copy().scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale));
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}
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}
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}
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}
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}
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}
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