Fixed mouse constraints, should be correct now

This commit is contained in:
vaxerski
2022-05-18 14:57:08 +02:00
parent 8cf1e6d60d
commit 5454cf8e89
3 changed files with 54 additions and 28 deletions

View File

@@ -175,6 +175,9 @@ void CKeybindManager::changeworkspace(std::string args) {
return;
}
// remove constraints
g_pCompositor->m_sSeat.mouse->constraintActive = false;
// if it exists, we warp to it
if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_iMonitorID);
@@ -400,6 +403,9 @@ void CKeybindManager::moveFocusTo(std::string args) {
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
// remove constraints
g_pCompositor->m_sSeat.mouse->constraintActive = false;
auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f;