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https://github.com/hyprwm/Hyprland.git
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internal: some minor fd/socket cleanups and make logging thread safe (#7123)
* bezier: dont loop on float values Using a floating-point loop variable with a fixed increment can cause precision errors over time due to the nature of floating-point arithmetic. and cause undesired effects. ex iteration 1 = 0.10000000149011611938 iteration 2 = 0.20000000298023223877 eventually.. iteration 8 = 0.80000001192092895508 iteration 9 = 0.89999997615814208984 * hyprctl: close sockets on destruction store socketpath and close the fd and unlink the socket path on exit. * eventloopmgr: close the timerfd close the timerfd on exit. * debug: make logging thread safe instead of opening and closing the logfile on each write open it on init and close it on compositor exit. also add a mutex so accidently using logging from a thread like the watchdog or similiar doesnt cause issues. * xwl: clean up fd logic check if the fd is actually opened before closing, and close the pipesource FD on exit.
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@@ -4,6 +4,7 @@
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#include <iostream>
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#include <fstream>
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#include <chrono>
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#include <mutex>
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#include "../includes.hpp"
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#include "../helpers/MiscFunctions.hpp"
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@@ -22,6 +23,7 @@ enum LogLevel {
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namespace Debug {
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inline std::string logFile;
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inline std::ofstream logOfs;
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inline int64_t* const* disableLogs = nullptr;
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inline int64_t* const* disableTime = nullptr;
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inline bool disableStdout = false;
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@@ -30,14 +32,18 @@ namespace Debug {
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inline int64_t* const* coloredLogs = nullptr;
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inline std::string rollingLog = ""; // rolling log contains the ROLLING_LOG_SIZE tail of the log
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inline std::mutex logMutex;
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void init(const std::string& IS);
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void close();
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//
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void log(LogLevel level, std::string str);
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template <typename... Args>
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void log(LogLevel level, std::format_string<Args...> fmt, Args&&... args) {
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std::lock_guard<std::mutex> guard(logMutex);
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if (level == TRACE && !trace)
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return;
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@@ -66,5 +72,6 @@ namespace Debug {
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logMsg += std::vformat(fmt.get(), std::make_format_args(args...));
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log(level, logMsg);
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logMutex.unlock();
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}
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};
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