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internal: include headers from protocols/
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@@ -1,6 +1,6 @@
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#include "Renderer.hpp"
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#include "../Compositor.hpp"
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#include "linux-dmabuf-unstable-v1-protocol.h"
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#include "protocols/linux-dmabuf-unstable-v1-protocol.h"
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void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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const auto TEXTURE = wlr_surface_get_texture(surface);
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