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https://github.com/hyprwm/Hyprland.git
synced 2025-08-06 23:21:57 -07:00
Internal: Hyprland box implementation (#3755)
* box impl * remove unused operators * missed applyfromwlr
This commit is contained in:
@@ -172,17 +172,14 @@ void CHyprOpenGLImpl::end() {
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saveBufferForMirror(); // save with original damage region
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (m_RenderData.mouseZoomFactor != 1.f) {
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const auto ZOOMCENTER = m_RenderData.mouseZoomUseMouse ?
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(g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition) * m_RenderData.pMonitor->scale :
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m_RenderData.pMonitor->vecTransformedSize / 2.f;
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monbox.x -= ZOOMCENTER.x;
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monbox.y -= ZOOMCENTER.y;
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scaleBox(&monbox, m_RenderData.mouseZoomFactor);
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monbox.x += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.x / 2 : ZOOMCENTER.x;
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monbox.y += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.y / 2 : ZOOMCENTER.y;
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monbox.translate(-ZOOMCENTER).scale(m_RenderData.mouseZoomFactor).translate(*PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize / 2.0 : ZOOMCENTER);
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if (monbox.x > 0)
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monbox.x = 0;
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@@ -418,7 +415,7 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
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}
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}
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scissor((wlr_box*)nullptr);
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scissor((CBox*)nullptr);
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}
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void CHyprOpenGLImpl::blend(bool enabled) {
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@@ -431,7 +428,7 @@ void CHyprOpenGLImpl::blend(bool enabled) {
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m_bBlend = enabled;
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}
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox, bool transform) {
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void CHyprOpenGLImpl::scissor(const CBox* pBox, bool transform) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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@@ -439,14 +436,14 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox, bool transform) {
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return;
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}
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wlr_box newBox = *pBox;
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CBox newBox = *pBox;
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if (transform) {
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int w, h;
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wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
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const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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wlr_box_transform(&newBox, &newBox, TR, w, h);
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newBox.transform(TR, w, h);
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}
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glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
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@@ -461,22 +458,22 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
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return;
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}
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wlr_box newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
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CBox newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
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scissor(&newBox, transform);
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}
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void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
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wlr_box box = {x, y, w, h};
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CBox box = {x, y, w, h};
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scissor(&box, transform);
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}
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void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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void CHyprOpenGLImpl::renderRect(CBox* box, const CColor& col, int round) {
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if (!m_RenderData.damage.empty())
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renderRectWithDamage(box, col, &m_RenderData.damage, round);
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}
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void CHyprOpenGLImpl::renderRectWithBlur(wlr_box* box, const CColor& col, int round, float blurA) {
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void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round, float blurA) {
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if (m_RenderData.damage.empty())
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return;
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@@ -489,7 +486,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(wlr_box* box, const CColor& col, int ro
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m_RenderData.pCurrentMonData->primaryFB.bind();
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// make a stencil for rounded corners to work with blur
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scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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scissor((CBox*)nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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@@ -506,7 +503,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(wlr_box* box, const CColor& col, int ro
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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scissor(box);
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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m_bEndFrame = true; // fix transformed
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const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
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m_RenderData.renderModif = {}; // fix shit
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@@ -519,26 +516,24 @@ void CHyprOpenGLImpl::renderRectWithBlur(wlr_box* box, const CColor& col, int ro
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glDisable(GL_STENCIL_TEST);
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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scissor((wlr_box*)nullptr);
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scissor((CBox*)nullptr);
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renderRectWithDamage(box, col, &m_RenderData.damage, round);
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}
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void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CRegion* damage, int round) {
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void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion* damage, int round) {
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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TRACY_GPU_ZONE("RenderRectWithDamage");
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wlr_box newBox = *box;
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scaleBox(&newBox, m_RenderData.renderModif.scale);
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newBox.x += m_RenderData.renderModif.translate.x;
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newBox.y += m_RenderData.renderModif.translate.y;
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CBox newBox = *box;
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newBox.scale(m_RenderData.renderModif.scale).translate(m_RenderData.renderModif.translate);
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box = &newBox;
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float matrix[9];
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wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
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wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
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m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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@@ -556,9 +551,9 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CReg
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// premultiply the color as well as we don't work with straight alpha
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glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r * col.a, col.g * col.a, col.b * col.a, col.a);
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wlr_box transformedBox;
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wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
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m_RenderData.pMonitor->vecTransformedSize.y);
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CBox transformedBox = *box;
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transformedBox.transform(wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
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m_RenderData.pMonitor->vecTransformedSize.y);
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const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
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const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
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@@ -592,22 +587,22 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CReg
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
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}
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void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha, int round, bool allowCustomUV) {
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void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, CBox* pBox, float alpha, int round, bool allowCustomUV) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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renderTexture(CTexture(tex), pBox, alpha, round, false, allowCustomUV);
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}
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void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardActive, bool allowCustomUV) {
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void CHyprOpenGLImpl::renderTexture(const CTexture& tex, CBox* pBox, float alpha, int round, bool discardActive, bool allowCustomUV) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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renderTextureInternalWithDamage(tex, pBox, alpha, &m_RenderData.damage, round, discardActive, false, allowCustomUV, true);
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scissor((wlr_box*)nullptr);
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scissor((CBox*)nullptr);
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}
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void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, CRegion* damage, int round, bool discardActive, bool noAA,
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bool allowCustomUV, bool allowDim) {
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void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox* pBox, float alpha, CRegion* damage, int round, bool discardActive, bool noAA, bool allowCustomUV,
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bool allowDim) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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@@ -618,17 +613,15 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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if (m_RenderData.damage.empty())
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return;
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wlr_box newBox = *pBox;
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scaleBox(&newBox, m_RenderData.renderModif.scale);
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newBox.x += m_RenderData.renderModif.translate.x;
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newBox.y += m_RenderData.renderModif.translate.y;
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CBox newBox = *pBox;
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newBox.scale(m_RenderData.renderModif.scale).translate(m_RenderData.renderModif.translate);
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static auto* const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &newBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@@ -711,9 +704,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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}
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}
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wlr_box transformedBox;
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wlr_box_transform(&transformedBox, &newBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
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m_RenderData.pMonitor->vecTransformedSize.y);
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CBox transformedBox = newBox;
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transformedBox.transform(wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
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m_RenderData.pMonitor->vecTransformedSize.y);
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const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
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const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
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@@ -774,7 +767,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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glBindTexture(tex.m_iTarget, 0);
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}
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void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, wlr_box* pBox) {
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void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, CBox* pBox) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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@@ -783,15 +776,13 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, wlr_box* pBox)
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if (m_RenderData.damage.empty())
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return;
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wlr_box newBox = *pBox;
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scaleBox(&newBox, m_RenderData.renderModif.scale);
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newBox.x += m_RenderData.renderModif.translate.x;
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newBox.y += m_RenderData.renderModif.translate.y;
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CBox newBox = *pBox;
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newBox.scale(m_RenderData.renderModif.scale).translate(m_RenderData.renderModif.translate);
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &newBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@@ -822,7 +813,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, wlr_box* pBox)
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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scissor((wlr_box*)nullptr);
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scissor((CBox*)nullptr);
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glDisableVertexAttribArray(shader->posAttrib);
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glDisableVertexAttribArray(shader->texAttrib);
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@@ -845,8 +836,8 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@@ -1138,7 +1129,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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// make the fake dmg
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CRegion fakeDamage{0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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CBox wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
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// render onto blurFB
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@@ -1197,7 +1188,7 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(SLayerSurface* pLayer, CWind
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return false;
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}
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void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool blockBlurOptimization, float blurA) {
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void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, float a, wlr_surface* pSurface, int round, bool blockBlurOptimization, float blurA) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
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@@ -1251,7 +1242,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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m_RenderData.pCurrentMonData->primaryFB.bind();
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// make a stencil for rounded corners to work with blur
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scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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scissor((CBox*)nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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@@ -1271,7 +1262,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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// stencil done. Render everything.
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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// render our great blurred FB
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static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur:ignore_opacity")->intValue;
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m_bEndFrame = true; // fix transformed
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@@ -1291,17 +1282,17 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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scissor((wlr_box*)nullptr);
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scissor((CBox*)nullptr);
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}
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void pushVert2D(float x, float y, float* arr, int& counter, wlr_box* box) {
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void pushVert2D(float x, float y, float* arr, int& counter, CBox* box) {
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// 0-1 space god damnit
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arr[counter * 2 + 0] = x / box->width;
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arr[counter * 2 + 1] = y / box->height;
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counter++;
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}
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void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, int round, int borderSize, float a, int outerRound) {
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void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, int round, int borderSize, float a, int outerRound) {
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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@@ -1310,10 +1301,8 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
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if (m_RenderData.damage.empty() || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBorder))
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return;
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wlr_box newBox = *box;
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scaleBox(&newBox, m_RenderData.renderModif.scale);
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newBox.x += m_RenderData.renderModif.translate.x;
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newBox.y += m_RenderData.renderModif.translate.y;
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CBox newBox = *box;
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newBox.scale(m_RenderData.renderModif.scale).translate(m_RenderData.renderModif.translate);
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box = &newBox;
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||||
|
||||
@@ -1331,7 +1320,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
|
||||
round += round == 0 ? 0 : scaledBorderSize;
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
|
||||
|
||||
float glMatrix[9];
|
||||
@@ -1356,9 +1345,9 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
|
||||
|
||||
wlr_box transformedBox;
|
||||
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
|
||||
m_RenderData.pMonitor->vecTransformedSize.y);
|
||||
CBox transformedBox = *box;
|
||||
transformedBox.transform(wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
|
||||
m_RenderData.pMonitor->vecTransformedSize.y);
|
||||
|
||||
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
||||
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
||||
@@ -1587,7 +1576,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
|
||||
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
|
||||
|
||||
wlr_box windowBox;
|
||||
CBox windowBox;
|
||||
// some mafs to figure out the correct box
|
||||
// the originalClosedPos is relative to the monitor's pos
|
||||
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)),
|
||||
@@ -1601,7 +1590,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
|
||||
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
|
||||
|
||||
if (*PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) {
|
||||
wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
|
||||
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
|
||||
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * PWINDOW->m_fAlpha.fl()));
|
||||
g_pHyprRenderer->damageMonitor(PMONITOR);
|
||||
}
|
||||
@@ -1629,7 +1618,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
|
||||
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
|
||||
|
||||
wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
|
||||
CBox monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
|
||||
|
||||
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
|
||||
|
||||
@@ -1640,7 +1629,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
|
||||
m_bEndFrame = false;
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a, CFramebuffer* matte) {
|
||||
void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float a, CFramebuffer* matte) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
|
||||
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
|
||||
RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
|
||||
@@ -1650,10 +1639,8 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
|
||||
|
||||
TRACY_GPU_ZONE("RenderShadow");
|
||||
|
||||
wlr_box newBox = *box;
|
||||
scaleBox(&newBox, m_RenderData.renderModif.scale);
|
||||
newBox.x += m_RenderData.renderModif.translate.x;
|
||||
newBox.y += m_RenderData.renderModif.translate.y;
|
||||
CBox newBox = *box;
|
||||
newBox.scale(m_RenderData.renderModif.scale).translate(m_RenderData.renderModif.translate);
|
||||
|
||||
box = &newBox;
|
||||
|
||||
@@ -1665,7 +1652,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
|
||||
const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
|
||||
|
||||
float glMatrix[9];
|
||||
@@ -1752,7 +1739,7 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
|
||||
|
||||
m_RenderData.pCurrentMonData->monitorMirrorFB.bind();
|
||||
|
||||
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
|
||||
CBox monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
|
||||
|
||||
blend(false);
|
||||
|
||||
@@ -1764,7 +1751,7 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderMirrored() {
|
||||
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
|
||||
CBox monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
|
||||
|
||||
const auto PFB = &m_mMonitorRenderResources[m_RenderData.pMonitor->pMirrorOf].monitorMirrorFB;
|
||||
|
||||
@@ -1867,7 +1854,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
|
||||
origin.x = (m_RenderData.pMonitor->vecTransformedSize.x - PTEX->m_vSize.x * scale) / 2.0;
|
||||
}
|
||||
|
||||
wlr_box box = {origin.x, origin.y, PTEX->m_vSize.x * scale, PTEX->m_vSize.y * scale};
|
||||
CBox box = {origin.x, origin.y, PTEX->m_vSize.x * scale, PTEX->m_vSize.y * scale};
|
||||
|
||||
m_mMonitorRenderResources[pMonitor].backgroundTexBox = box;
|
||||
|
||||
@@ -1954,7 +1941,7 @@ void CHyprOpenGLImpl::bindOffMain() {
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
|
||||
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||
renderTexturePrimitive(off->m_cTex, &monbox);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user