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https://github.com/hyprwm/Hyprland.git
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Internal: Hyprland box implementation (#3755)
* box impl * remove unused operators * missed applyfromwlr
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@@ -29,8 +29,8 @@ void CHyprDropShadowDecoration::damageEntire() {
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if (*PSHADOWS != 1)
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return; // disabled
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wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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CBox dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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g_pHyprRenderer->damageBox(&dm);
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}
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@@ -68,9 +68,8 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
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}
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m_bLastWindowBox = {(int)(m_vLastWindowPos.x - maxExtents.topLeft.x - BORDER), (int)(m_vLastWindowPos.y - maxExtents.topLeft.y - BORDER),
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(int)(m_vLastWindowSize.x + maxExtents.topLeft.x + maxExtents.bottomRight.x + 2 * BORDER),
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(int)(m_vLastWindowSize.y + maxExtents.topLeft.y + maxExtents.bottomRight.y + 2 * BORDER)};
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m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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m_eLastExtents = {{maxExtents.topLeft + Vector2D{BORDER, BORDER}}, {maxExtents.bottomRight + Vector2D{BORDER, BORDER}}};
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}
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}
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@@ -103,55 +102,40 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
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// draw the shadow
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wlr_box fullBox = {m_bLastWindowBox.x - *PSHADOWSIZE, m_bLastWindowBox.y - *PSHADOWSIZE, m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE,
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m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE};
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fullBox.x -= pMonitor->vecPosition.x;
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fullBox.y -= pMonitor->vecPosition.y;
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CBox fullBox = {m_bLastWindowBox.x, m_bLastWindowBox.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
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fullBox.addExtents(m_eLastExtents).translate(-pMonitor->vecPosition);
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fullBox.x -= *PSHADOWSIZE;
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fullBox.y -= *PSHADOWSIZE;
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fullBox.w += 2 * *PSHADOWSIZE;
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fullBox.h += 2 * *PSHADOWSIZE;
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const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f);
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// scale the box in relation to the center of the box
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const Vector2D NEWSIZE = Vector2D{fullBox.width, fullBox.height} * SHADOWSCALE;
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fullBox.width = NEWSIZE.x;
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fullBox.height = NEWSIZE.y;
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if (PSHADOWOFFSET->x < 0) {
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fullBox.x += PSHADOWOFFSET->x;
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} else if (PSHADOWOFFSET->x > 0) {
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fullBox.x = m_bLastWindowBox.x + m_bLastWindowBox.width - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
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} else {
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fullBox.x += ((m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
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}
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if (PSHADOWOFFSET->y < 0) {
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fullBox.y += PSHADOWOFFSET->y;
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} else if (PSHADOWOFFSET->y > 0) {
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fullBox.y = m_bLastWindowBox.y + m_bLastWindowBox.height - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
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} else {
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fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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}
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fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
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m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
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{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
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fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
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fullBox.x += offset.x;
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fullBox.y += offset.y;
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fullBox.translate(offset);
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if (fullBox.width < 1 || fullBox.height < 1)
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return; // don't draw invisible shadows
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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g_pHyprOpenGL->scissor((CBox*)nullptr);
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// we'll take the liberty of using this as it should not be used rn
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CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB;
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auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
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if (*PSHADOWIGNOREWINDOW) {
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wlr_box windowBox = {m_bLastWindowBox.x - pMonitor->vecPosition.x, m_bLastWindowBox.y - pMonitor->vecPosition.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
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CBox windowBox = m_bLastWindowBox;
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scaleBox(&windowBox, pMonitor->scale);
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windowBox.translate(-pMonitor->vecPosition).scale(pMonitor->scale);
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windowBox.round();
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windowBox.addExtents(SWindowDecorationExtents{m_eLastExtents * pMonitor->scale}.floor()).round();
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if (windowBox.width < 1 || windowBox.height < 1) {
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return; // prevent assert failed
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@@ -165,7 +149,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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LASTFB->bind();
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}
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scaleBox(&fullBox, pMonitor->scale);
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fullBox.scale(pMonitor->scale).round();
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB);
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}
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