Internal: Hyprland box implementation (#3755)

* box impl

* remove unused operators

* missed applyfromwlr
This commit is contained in:
Vaxry
2023-11-04 17:03:05 +00:00
committed by GitHub
parent 73e78f05ad
commit 55b4f84fea
47 changed files with 520 additions and 352 deletions

View File

@@ -29,8 +29,8 @@ void CHyprDropShadowDecoration::damageEntire() {
if (*PSHADOWS != 1)
return; // disabled
wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
CBox dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
g_pHyprRenderer->damageBox(&dm);
}
@@ -68,9 +68,8 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
}
m_bLastWindowBox = {(int)(m_vLastWindowPos.x - maxExtents.topLeft.x - BORDER), (int)(m_vLastWindowPos.y - maxExtents.topLeft.y - BORDER),
(int)(m_vLastWindowSize.x + maxExtents.topLeft.x + maxExtents.bottomRight.x + 2 * BORDER),
(int)(m_vLastWindowSize.y + maxExtents.topLeft.y + maxExtents.bottomRight.y + 2 * BORDER)};
m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
m_eLastExtents = {{maxExtents.topLeft + Vector2D{BORDER, BORDER}}, {maxExtents.bottomRight + Vector2D{BORDER, BORDER}}};
}
}
@@ -103,55 +102,40 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
// draw the shadow
wlr_box fullBox = {m_bLastWindowBox.x - *PSHADOWSIZE, m_bLastWindowBox.y - *PSHADOWSIZE, m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE,
m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE};
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
CBox fullBox = {m_bLastWindowBox.x, m_bLastWindowBox.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
fullBox.addExtents(m_eLastExtents).translate(-pMonitor->vecPosition);
fullBox.x -= *PSHADOWSIZE;
fullBox.y -= *PSHADOWSIZE;
fullBox.w += 2 * *PSHADOWSIZE;
fullBox.h += 2 * *PSHADOWSIZE;
const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f);
// scale the box in relation to the center of the box
const Vector2D NEWSIZE = Vector2D{fullBox.width, fullBox.height} * SHADOWSCALE;
fullBox.width = NEWSIZE.x;
fullBox.height = NEWSIZE.y;
if (PSHADOWOFFSET->x < 0) {
fullBox.x += PSHADOWOFFSET->x;
} else if (PSHADOWOFFSET->x > 0) {
fullBox.x = m_bLastWindowBox.x + m_bLastWindowBox.width - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
} else {
fullBox.x += ((m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
}
if (PSHADOWOFFSET->y < 0) {
fullBox.y += PSHADOWOFFSET->y;
} else if (PSHADOWOFFSET->y > 0) {
fullBox.y = m_bLastWindowBox.y + m_bLastWindowBox.height - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
} else {
fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
}
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.x += offset.x;
fullBox.y += offset.y;
fullBox.translate(offset);
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
g_pHyprOpenGL->scissor((CBox*)nullptr);
// we'll take the liberty of using this as it should not be used rn
CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB;
auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
if (*PSHADOWIGNOREWINDOW) {
wlr_box windowBox = {m_bLastWindowBox.x - pMonitor->vecPosition.x, m_bLastWindowBox.y - pMonitor->vecPosition.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
CBox windowBox = m_bLastWindowBox;
scaleBox(&windowBox, pMonitor->scale);
windowBox.translate(-pMonitor->vecPosition).scale(pMonitor->scale);
windowBox.round();
windowBox.addExtents(SWindowDecorationExtents{m_eLastExtents * pMonitor->scale}.floor()).round();
if (windowBox.width < 1 || windowBox.height < 1) {
return; // prevent assert failed
@@ -165,7 +149,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
LASTFB->bind();
}
scaleBox(&fullBox, pMonitor->scale);
fullBox.scale(pMonitor->scale).round();
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB);
}