InputManager: add nofollowmouse (#9994)

* InputManager: add nofollowmouse

with this, focus_follows_mouse=1 acts like focus_follows_mouse=2 on the specific windows defined by the user

* e

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biggest e of all time
This commit is contained in:
nyx
2025-04-21 14:48:27 -04:00
committed by GitHub
parent d29723cb76
commit 55e953b383
2 changed files with 8 additions and 2 deletions

View File

@@ -546,8 +546,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
// TODO: this looks wrong. When over a popup, it constantly is switching.
// Temp fix until that's figured out. Otherwise spams windowrule lookups and other shit.
if (m_pLastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_pLastWindow.lock() != pFoundWindow) {
if (m_fMousePosDelta > *PFOLLOWMOUSETHRESHOLD || refocus)
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
if (m_fMousePosDelta > *PFOLLOWMOUSETHRESHOLD || refocus) {
const bool hasNoFollowMouse = pFoundWindow && pFoundWindow->m_sWindowData.noFollowMouse.valueOrDefault();
if (refocus || !hasNoFollowMouse)
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
}
} else
g_pCompositor->focusSurface(foundSurface, pFoundWindow);
}