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core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation * config: move animation config to hyprutils animation tree * use g_pAnimationManager->createAnimation and the new PHLANIMVAR template * core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks * core: adapt animated variable usage (dereference the shared pointer) * misc: bump CMakeLists to hyprutils 0.3.3
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@@ -104,7 +104,7 @@ find_package(OpenGL REQUIRED COMPONENTS ${GLES_VERSION})
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pkg_check_modules(aquamarine_dep REQUIRED IMPORTED_TARGET aquamarine>=0.4.5)
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pkg_check_modules(hyprlang_dep REQUIRED IMPORTED_TARGET hyprlang>=0.3.2)
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pkg_check_modules(hyprcursor_dep REQUIRED IMPORTED_TARGET hyprcursor>=0.1.7)
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pkg_check_modules(hyprutils_dep REQUIRED IMPORTED_TARGET hyprutils>=0.2.3)
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pkg_check_modules(hyprutils_dep REQUIRED IMPORTED_TARGET hyprutils>=0.3.3)
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pkg_check_modules(hyprgraphics_dep REQUIRED IMPORTED_TARGET hyprgraphics>=0.1.1)
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add_compile_definitions(AQUAMARINE_VERSION="${aquamarine_dep_VERSION}")
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