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core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation * config: move animation config to hyprutils animation tree * use g_pAnimationManager->createAnimation and the new PHLANIMVAR template * core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks * core: adapt animated variable usage (dereference the shared pointer) * misc: bump CMakeLists to hyprutils 0.3.3
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@@ -1127,16 +1127,16 @@ void CMonitor::setSpecialWorkspace(const PHLWORKSPACE& pWorkspace) {
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if (w->m_bIsFloating && !VECINRECT(MIDDLE, vecPosition.x, vecPosition.y, vecPosition.x + vecSize.x, vecPosition.y + vecSize.y) && !w->isX11OverrideRedirect()) {
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// if it's floating and the middle isnt on the current mon, move it to the center
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const auto PMONFROMMIDDLE = g_pCompositor->getMonitorFromVector(MIDDLE);
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Vector2D pos = w->m_vRealPosition.goal();
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Vector2D pos = w->m_vRealPosition->goal();
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if (!VECINRECT(MIDDLE, PMONFROMMIDDLE->vecPosition.x, PMONFROMMIDDLE->vecPosition.y, PMONFROMMIDDLE->vecPosition.x + PMONFROMMIDDLE->vecSize.x,
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PMONFROMMIDDLE->vecPosition.y + PMONFROMMIDDLE->vecSize.y)) {
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// not on any monitor, center
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pos = middle() / 2.f - w->m_vRealSize.goal() / 2.f;
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pos = middle() / 2.f - w->m_vRealSize->goal() / 2.f;
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} else
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pos = pos - PMONFROMMIDDLE->vecPosition + vecPosition;
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w->m_vRealPosition = pos;
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w->m_vPosition = pos;
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*w->m_vRealPosition = pos;
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w->m_vPosition = pos;
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}
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}
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}
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