core: move parts of the animation system to hyprutils (#8868)

* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
This commit is contained in:
Maximilian Seidler
2025-01-07 17:55:14 +00:00
committed by GitHub
parent c7086f936a
commit 5642ed331d
44 changed files with 1031 additions and 1664 deletions

View File

@@ -106,7 +106,7 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
const auto PWINDOWSURFACE = pWindow->m_pWLSurface->resource();
pWindow->m_vRealSize = PWINDOWSURFACE->current.size;
*pWindow->m_vRealSize = PWINDOWSURFACE->current.size;
if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 &&
pWindow->isX11OverrideRedirect()) { // XDG windows should be fine. TODO: check for weird atoms?
@@ -115,23 +115,23 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
}
// reject any windows with size <= 5x5
if (pWindow->m_vRealSize.goal().x <= 5 || pWindow->m_vRealSize.goal().y <= 5)
pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
if (pWindow->m_vRealSize->goal().x <= 5 || pWindow->m_vRealSize->goal().y <= 5)
*pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
if (pWindow->m_bIsX11 && pWindow->isX11OverrideRedirect()) {
if (pWindow->m_pXWaylandSurface->geometry.x != 0 && pWindow->m_pXWaylandSurface->geometry.y != 0)
pWindow->m_vRealPosition = g_pXWaylandManager->xwaylandToWaylandCoords(pWindow->m_pXWaylandSurface->geometry.pos());
*pWindow->m_vRealPosition = g_pXWaylandManager->xwaylandToWaylandCoords(pWindow->m_pXWaylandSurface->geometry.pos());
else
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goal().y) / 2.f);
*pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize->goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize->goal().y) / 2.f);
} else {
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goal().y) / 2.f);
*pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize->goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize->goal().y) / 2.f);
}
} else {
// we respect the size.
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
*pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
@@ -150,35 +150,35 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_bIsX11) {
// if the pos isn't set, fall back to the center placement if it's not a child, otherwise middle of parent if available
if (!pWindow->m_bIsX11 && pWindow->m_pXDGSurface->toplevel->parent && validMapped(pWindow->m_pXDGSurface->toplevel->parent->window))
pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition.goal() +
pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize.goal() / 2.F - desiredGeometry.size() / 2.F;
*pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition->goal() +
pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize->goal() / 2.F - desiredGeometry.size() / 2.F;
else
pWindow->m_vRealPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
*pWindow->m_vRealPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
} else {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID)
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
*pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
else
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
*pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
if (*PXWLFORCESCALEZERO && pWindow->m_bIsX11)
pWindow->m_vRealSize = pWindow->m_vRealSize.goal() / PMONITOR->scale;
*pWindow->m_vRealSize = pWindow->m_vRealSize->goal() / PMONITOR->scale;
if (pWindow->m_bX11DoesntWantBorders || (pWindow->m_bIsX11 && pWindow->isX11OverrideRedirect())) {
pWindow->m_vRealPosition.warp();
pWindow->m_vRealSize.warp();
pWindow->m_vRealPosition->warp();
pWindow->m_vRealSize->warp();
}
if (!pWindow->isX11OverrideRedirect()) {
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goal());
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize->goal());
g_pCompositor->changeWindowZOrder(pWindow, true);
} else {
pWindow->m_vPendingReportedSize = pWindow->m_vRealSize.goal();
pWindow->m_vPendingReportedSize = pWindow->m_vRealSize->goal();
pWindow->m_vReportedSize = pWindow->m_vPendingReportedSize;
}
}
@@ -250,18 +250,18 @@ void IHyprLayout::onBeginDragWindow() {
if (!DRAGGINGWINDOW->m_bIsFloating) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize.goal() * 0.8489).clamp(Vector2D{5, 5}, Vector2D{}).floor();
DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize->goal() * 0.8489).clamp(Vector2D{5, 5}, Vector2D{}).floor();
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_bIsFloating = true;
DRAGGINGWINDOW->m_bDraggingTiled = true;
DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goal() / 2.f;
*DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize->goal() / 2.f;
}
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goal();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition->goal();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize->goal();
m_vLastDragXY = m_vBeginDragXY;
// get the grab corner
@@ -348,10 +348,10 @@ void IHyprLayout::onEndDragWindow() {
if (DRAGGINGWINDOW->m_sGroupData.pNextWindow) {
PHLWINDOW next = DRAGGINGWINDOW->m_sGroupData.pNextWindow.lock();
while (next != DRAGGINGWINDOW) {
next->m_bIsFloating = pWindow->m_bIsFloating; // match the floating state of group members
next->m_vRealSize = pWindow->m_vRealSize.goal(); // match the size of group members
next->m_vRealPosition = pWindow->m_vRealPosition.goal(); // match the position of group members
next = next->m_sGroupData.pNextWindow.lock();
next->m_bIsFloating = pWindow->m_bIsFloating; // match the floating state of group members
*next->m_vRealSize = pWindow->m_vRealSize->goal(); // match the size of group members
*next->m_vRealPosition = pWindow->m_vRealPosition->goal(); // match the position of group members
next = next->m_sGroupData.pNextWindow.lock();
}
}
@@ -360,7 +360,7 @@ void IHyprLayout::onEndDragWindow() {
DRAGGINGWINDOW->m_bDraggingTiled = false;
if (pWindow->m_bIsFloating)
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, pWindow->m_vRealSize.goal()); // match the size of the window
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, pWindow->m_vRealSize->goal()); // match the size of the window
static auto USECURRPOS = CConfigValue<Hyprlang::INT>("group:insert_after_current");
(*USECURRPOS ? pWindow : pWindow->getGroupTail())->insertWindowToGroup(DRAGGINGWINDOW);
@@ -593,7 +593,7 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
Vector2D newPos = m_vBeginDragPositionXY + DELTA;
Vector2D newSize = DRAGGINGWINDOW->m_vRealSize.goal();
Vector2D newSize = DRAGGINGWINDOW->m_vRealSize->goal();
if (*SNAPENABLED && !DRAGGINGWINDOW->m_bDraggingTiled)
performSnap(newPos, newSize, DRAGGINGWINDOW, MBIND_MOVE, -1, m_vBeginDragSizeXY);
@@ -602,11 +602,11 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
wb.round();
if (*PANIMATEMOUSE)
DRAGGINGWINDOW->m_vRealPosition = wb.pos();
*DRAGGINGWINDOW->m_vRealPosition = wb.pos();
else
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos());
DRAGGINGWINDOW->m_vRealPosition->setValueAndWarp(wb.pos());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goal());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize->goal());
} else if (g_pInputManager->dragMode == MBIND_RESIZE || g_pInputManager->dragMode == MBIND_RESIZE_FORCE_RATIO || g_pInputManager->dragMode == MBIND_RESIZE_BLOCK_RATIO) {
if (DRAGGINGWINDOW->m_bIsFloating) {
@@ -671,21 +671,21 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
wb.round();
if (*PANIMATE) {
DRAGGINGWINDOW->m_vRealSize = wb.size();
DRAGGINGWINDOW->m_vRealPosition = wb.pos();
*DRAGGINGWINDOW->m_vRealSize = wb.size();
*DRAGGINGWINDOW->m_vRealPosition = wb.pos();
} else {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(wb.size());
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos());
DRAGGINGWINDOW->m_vRealSize->setValueAndWarp(wb.size());
DRAGGINGWINDOW->m_vRealPosition->setValueAndWarp(wb.pos());
}
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goal());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize->goal());
} else {
resizeActiveWindow(TICKDELTA, m_eGrabbedCorner, DRAGGINGWINDOW);
}
}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.value() + DRAGGINGWINDOW->m_vRealSize.value() / 2.f;
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition->value() + DRAGGINGWINDOW->m_vRealSize->value() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
@@ -719,7 +719,7 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
EMIT_HOOK_EVENT("changeFloatingMode", pWindow);
if (!TILED) {
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.value() + pWindow->m_vRealSize.value() / 2.f);
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition->value() + pWindow->m_vRealSize->value() / 2.f);
pWindow->m_pMonitor = PNEWMON;
pWindow->moveToWorkspace(PNEWMON->activeSpecialWorkspace ? PNEWMON->activeSpecialWorkspace : PNEWMON->activeWorkspace);
pWindow->updateGroupOutputs();
@@ -730,12 +730,12 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
g_pCompositor->setWindowFullscreenInternal(PWORKSPACE->getFullscreenWindow(), FSMODE_NONE);
// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition.goal();
const auto PSAVEDSIZE = pWindow->m_vRealSize.goal();
const auto PSAVEDPOS = pWindow->m_vRealPosition->goal();
const auto PSAVEDSIZE = pWindow->m_vRealSize->goal();
// if the window is pseudo, update its size
if (!pWindow->m_bDraggingTiled)
pWindow->m_vPseudoSize = pWindow->m_vRealSize.goal();
pWindow->m_vPseudoSize = pWindow->m_vRealSize->goal();
pWindow->m_vLastFloatingSize = PSAVEDSIZE;
@@ -744,8 +744,8 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
onWindowCreatedTiling(pWindow);
pWindow->m_vRealPosition.setValue(PSAVEDPOS);
pWindow->m_vRealSize.setValue(PSAVEDSIZE);
pWindow->m_vRealPosition->setValue(PSAVEDPOS);
pWindow->m_vRealSize->setValue(PSAVEDSIZE);
// fix pseudo leaving artifacts
g_pHyprRenderer->damageMonitor(pWindow->m_pMonitor.lock());
@@ -757,16 +757,16 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
g_pCompositor->changeWindowZOrder(pWindow, true);
CBox wb = {pWindow->m_vRealPosition.goal() + (pWindow->m_vRealSize.goal() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize};
CBox wb = {pWindow->m_vRealPosition->goal() + (pWindow->m_vRealSize->goal() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize};
wb.round();
if (!(pWindow->m_bIsFloating && pWindow->m_bIsPseudotiled) && DELTALESSTHAN(pWindow->m_vRealSize.value().x, pWindow->m_vLastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_vRealSize.value().y, pWindow->m_vLastFloatingSize.y, 10)) {
if (!(pWindow->m_bIsFloating && pWindow->m_bIsPseudotiled) && DELTALESSTHAN(pWindow->m_vRealSize->value().x, pWindow->m_vLastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_vRealSize->value().y, pWindow->m_vLastFloatingSize.y, 10)) {
wb = {wb.pos() + Vector2D{10, 10}, wb.size() - Vector2D{20, 20}};
}
pWindow->m_vRealPosition = wb.pos();
pWindow->m_vRealSize = wb.size();
*pWindow->m_vRealPosition = wb.pos();
*pWindow->m_vRealSize = wb.size();
pWindow->m_vSize = wb.pos();
pWindow->m_vPosition = wb.size();
@@ -798,7 +798,7 @@ void IHyprLayout::moveActiveWindow(const Vector2D& delta, PHLWINDOW pWindow) {
PWINDOW->setAnimationsToMove();
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goal() + delta;
*PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition->goal() + delta;
g_pHyprRenderer->damageWindow(PWINDOW);
}