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fix rounding on switching only tiled
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@@ -263,6 +263,8 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
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pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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pWindow->m_sSpecialRenderData.rounding = true;
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}
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}
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