focus and move mouse to inputmanager

This commit is contained in:
vaxerski
2022-03-18 22:53:27 +01:00
parent a1a8f3b6d5
commit 5811d968bf
5 changed files with 64 additions and 2 deletions

View File

@@ -152,4 +152,45 @@ SMonitor* CCompositor::getMonitorFromCursor() {
void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
m_lWindows.remove(*pWindow);
}
bool CCompositor::windowExists(CWindow* pWindow) {
for (auto& w : m_lWindows) {
if (&w == pWindow)
return true;
}
return false;
}
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y))
return &w;
}
return nullptr;
}
void CCompositor::focusWindow(CWindow* pWindow) {
if (!pWindow) {
wlr_seat_keyboard_notify_clear_focus(m_sWLRSeat);
return;
}
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
if (m_sWLRSeat->keyboard_state.focused_surface == PWINDOWSURFACE)
return; // Don't focus when already focused on this.
const auto KEYBOARD = wlr_seat_get_keyboard(m_sWLRSeat);
wlr_seat_keyboard_notify_enter(m_sWLRSeat, PWINDOWSURFACE, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers);
g_pXWaylandManager->activateSurface(PWINDOWSURFACE, true);
if (m_pLastFocus && windowExists(m_pLastFocus))
g_pXWaylandManager->activateSurface(g_pXWaylandManager->getWindowSurface(m_pLastFocus), false);
m_pLastFocus = pWindow;
}