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https://github.com/hyprwm/Hyprland.git
synced 2025-08-04 06:01:56 -07:00
Added animated borders
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@@ -8,34 +8,47 @@ void CAnimationManager::tick() {
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if (!g_pConfigManager->getInt("animations:enabled"))
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animationsDisabled = true;
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const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows");
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// const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders");
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// const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein");
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const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
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const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
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// const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
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const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
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const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
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const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
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for (auto& w : g_pCompositor->m_lWindows) {
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if (animationsDisabled) {
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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continue;
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// process the borders
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const auto& COLOR = g_pXWaylandManager->getWindowSurface(&w) == g_pCompositor->m_pLastFocus ? BORDERACTIVECOL : BORDERINACTIVECOL;
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if (BORDERSENABLED) {
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if (!deltazero(COLOR, w.m_cRealBorderColor)) {
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if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
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w.m_cRealBorderColor = COLOR;
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} else {
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w.m_cRealBorderColor = parabolic(ANIMSPEED, w.m_cRealBorderColor, COLOR);
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}
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}
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} else {
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w.m_cRealBorderColor = COLOR;
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}
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// process the window
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if (WINDOWSENABLED) {
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if (deltazero(w.m_vRealPosition, w.m_vEffectivePosition) && deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
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continue;
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if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
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if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
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} else {
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// if it is to be animated, animate it.
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w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
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w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
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}
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}
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if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
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continue;
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}
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// if it is to be animated, animate it.
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w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
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w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
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} else {
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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}
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}
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}
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@@ -44,10 +57,29 @@ bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
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return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
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}
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bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
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return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
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}
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bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
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return a.x == b.x && a.y == b.y;
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}
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double CAnimationManager::parabolic(double from, double to, double incline) {
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bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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double CAnimationManager::parabolic(const double from, const double to, const double incline) {
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return from + ((to - from) / incline);
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}
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CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
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CColor newColor;
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newColor.r = parabolic(from.r, to.r, incline);
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newColor.g = parabolic(from.g, to.g, incline);
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newColor.b = parabolic(from.b, to.b, incline);
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newColor.a = parabolic(from.a, to.a, incline);
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return newColor;
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}
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