Added animated borders

This commit is contained in:
vaxerski
2022-03-31 17:50:00 +02:00
parent 993e601424
commit 586e2a98ed
7 changed files with 101 additions and 23 deletions

View File

@@ -8,34 +8,47 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows");
// const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders");
// const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein");
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
// const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
for (auto& w : g_pCompositor->m_lWindows) {
if (animationsDisabled) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
continue;
// process the borders
const auto& COLOR = g_pXWaylandManager->getWindowSurface(&w) == g_pCompositor->m_pLastFocus ? BORDERACTIVECOL : BORDERINACTIVECOL;
if (BORDERSENABLED) {
if (!deltazero(COLOR, w.m_cRealBorderColor)) {
if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
w.m_cRealBorderColor = COLOR;
} else {
w.m_cRealBorderColor = parabolic(ANIMSPEED, w.m_cRealBorderColor, COLOR);
}
}
} else {
w.m_cRealBorderColor = COLOR;
}
// process the window
if (WINDOWSENABLED) {
if (deltazero(w.m_vRealPosition, w.m_vEffectivePosition) && deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
continue;
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
} else {
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
}
}
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
continue;
}
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
} else {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
}
}
}
@@ -44,10 +57,29 @@ bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
}
bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
}
bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
return a.x == b.x && a.y == b.y;
}
double CAnimationManager::parabolic(double from, double to, double incline) {
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
double CAnimationManager::parabolic(const double from, const double to, const double incline) {
return from + ((to - from) / incline);
}
CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
CColor newColor;
newColor.r = parabolic(from.r, to.r, incline);
newColor.g = parabolic(from.g, to.g, incline);
newColor.b = parabolic(from.b, to.b, incline);
newColor.a = parabolic(from.a, to.a, incline);
return newColor;
}