mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-05 06:31:57 -07:00
render: use primitive end() only when no screen shader is present
This commit is contained in:
@@ -199,7 +199,10 @@ void CHyprOpenGLImpl::end() {
|
||||
|
||||
blend(false);
|
||||
|
||||
renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
|
||||
if (m_sFinalScreenShader.program < 1)
|
||||
renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
|
||||
else
|
||||
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
|
||||
|
||||
blend(true);
|
||||
|
||||
|
Reference in New Issue
Block a user