dispatchers: add tiled/floating to cyclenext

This commit is contained in:
vaxerski
2023-12-24 15:08:48 +01:00
parent ff75f991a5
commit 5aab4a96e3
4 changed files with 36 additions and 7 deletions

View File

@@ -165,8 +165,8 @@ class CCompositor {
void changeWindowZOrder(CWindow*, bool);
void cleanupFadingOut(const int& monid);
CWindow* getWindowInDirection(CWindow*, char);
CWindow* getNextWindowOnWorkspace(CWindow*, bool focusableOnly = false);
CWindow* getPrevWindowOnWorkspace(CWindow*, bool focusableOnly = false);
CWindow* getNextWindowOnWorkspace(CWindow*, bool focusableOnly = false, std::optional<bool> floating = {});
CWindow* getPrevWindowOnWorkspace(CWindow*, bool focusableOnly = false, std::optional<bool> floating = {});
int getNextAvailableNamedWorkspace();
bool isPointOnAnyMonitor(const Vector2D&);
CWindow* getConstraintWindow(SMouse*);