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dispatchers: add tiled/floating to cyclenext
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@@ -165,8 +165,8 @@ class CCompositor {
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void changeWindowZOrder(CWindow*, bool);
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void cleanupFadingOut(const int& monid);
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CWindow* getWindowInDirection(CWindow*, char);
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CWindow* getNextWindowOnWorkspace(CWindow*, bool focusableOnly = false);
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CWindow* getPrevWindowOnWorkspace(CWindow*, bool focusableOnly = false);
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CWindow* getNextWindowOnWorkspace(CWindow*, bool focusableOnly = false, std::optional<bool> floating = {});
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CWindow* getPrevWindowOnWorkspace(CWindow*, bool focusableOnly = false, std::optional<bool> floating = {});
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int getNextAvailableNamedWorkspace();
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bool isPointOnAnyMonitor(const Vector2D&);
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CWindow* getConstraintWindow(SMouse*);
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