diff --git a/src/events/Monitors.cpp b/src/events/Monitors.cpp index 0412f43e6..0ea64e679 100644 --- a/src/events/Monitors.cpp +++ b/src/events/Monitors.cpp @@ -241,7 +241,8 @@ void Events::listener_monitorFrame(void* owner, void* data) { // TODO: can this be optimized? static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue; static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue; - const auto BLURRADIUS = *PBLURSIZE * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think. + const auto BLURRADIUS = + *PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think. // now, prep the damage, get the extended damage region wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index ea36b2daf..a646ed07b 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -651,7 +651,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p pixman_region32_copy(&damage, originalDamage); wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); - wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE); + wlr_region_expand(&damage, &damage, *PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES)); // helper const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;