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use curves for special dim anim
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@@ -69,4 +69,13 @@ int CAnimatedVariable::getDurationLeftMs() {
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float CAnimatedVariable::getPercent() {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count();
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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}
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float CAnimatedVariable::getCurveValue() {
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const auto SPENT = getPercent();
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if (SPENT >= 1.f)
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return 1.f;
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return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
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}
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