use curves for special dim anim

This commit is contained in:
vaxerski
2022-12-29 12:30:43 +01:00
parent 759490689c
commit 5d095bb9e1
5 changed files with 24 additions and 7 deletions

View File

@@ -201,8 +201,8 @@ void CAnimationManager::tick() {
const auto EXTENTS = PDECO->getWindowDecorationExtents();
wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x - EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y - EXTENTS.topLeft.y,
PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x,
PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x,
PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
if (!*PSHADOWIGNOREWINDOW) {
// easy, damage the entire box
@@ -458,3 +458,9 @@ std::string CAnimationManager::styleValidInConfigVar(const std::string& config,
return "";
}
CBezierCurve* CAnimationManager::getBezier(const std::string& name) {
const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; });
return BEZIER == m_mBezierCurves.end() ? &m_mBezierCurves["default"] : &BEZIER->second;
}