added a forceinput rule

This commit is contained in:
vaxerski
2022-08-27 13:01:55 +02:00
parent aaa834d0c3
commit 5d63152219
3 changed files with 10 additions and 0 deletions

View File

@@ -159,6 +159,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
requestsFullscreen = true;
} else if (r.szRule == "opaque") {
PWINDOW->m_sAdditionalConfigData.forceOpaque = true;
} else if (r.szRule == "forceinput") {
PWINDOW->m_sAdditionalConfigData.forceAllowsInput = true;
} else if (r.szRule.find("rounding") == 0) {
try {
PWINDOW->m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
@@ -271,6 +273,12 @@ void Events::listener_mapWindow(void* owner, void* data) {
const auto PFOCUSEDWINDOWPREV = g_pCompositor->m_pLastWindow;
if (PWINDOW->m_sAdditionalConfigData.forceAllowsInput) {
PWINDOW->m_bNoFocus = false;
PWINDOW->m_bNoInitialFocus = false;
PWINDOW->m_bX11ShouldntFocus = false;
}
if (!PWINDOW->m_bNoFocus && !PWINDOW->m_bNoInitialFocus && PWINDOW->m_iX11Type != 2) {
g_pCompositor->focusWindow(PWINDOW);
PWINDOW->m_fActiveInactiveAlpha.setValueAndWarp(*PACTIVEALPHA);