layerSurface: refactor/move to a memory-safe impl

Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
This commit is contained in:
Vaxry
2024-04-30 02:41:27 +01:00
parent 5e6f7b1cdb
commit 5edc32930d
26 changed files with 874 additions and 864 deletions

View File

@@ -5,6 +5,7 @@
#include "Shaders.hpp"
#include <random>
#include "../config/ConfigValue.hpp"
#include "../desktop/LayerSurface.hpp"
inline void loadGLProc(void* pProc, const char* name) {
void* proc = (void*)eglGetProcAddress(name);
@@ -1453,7 +1454,7 @@ bool CHyprOpenGLImpl::preBlurQueued() {
return !(!m_RenderData.pCurrentMonData->blurFBDirty || !*PBLURNEWOPTIMIZE || !*PBLUR || !m_RenderData.pCurrentMonData->blurFBShouldRender);
}
bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(SLayerSurface* pLayer, PHLWINDOW pWindow) {
bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow) {
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
@@ -1781,7 +1782,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(PHLWINDOW pWindow) {
g_pHyprRenderer->m_bRenderingSnapshot = false;
}
void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
void CHyprOpenGLImpl::makeLayerSnapshot(PHLLS pLayer) {
// we trust the window is valid.
const auto PMONITOR = g_pCompositor->getMonitorFromID(pLayer->monitorID);
@@ -1864,38 +1865,35 @@ void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
m_bEndFrame = false;
}
void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PLAYER = *pLayer;
auto it = m_mLayerFramebuffers.begin();
for (; it != m_mLayerFramebuffers.end(); it++) {
if (it->first == PLAYER) {
break;
}
}
if (it == m_mLayerFramebuffers.end() || !it->second.m_cTex.m_iTexID)
if (!m_mLayerFramebuffers.contains(pLayer))
return;
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
const auto FBDATA = &m_mLayerFramebuffers.at(pLayer);
if (!FBDATA->m_cTex.m_iTexID)
return;
const auto PMONITOR = g_pCompositor->getMonitorFromID(pLayer->monitorID);
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PLAYER->realSize.value().x / (PLAYER->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * PLAYER->realSize.value().y / (PLAYER->geometry.h * PMONITOR->scale)));
Vector2D scaleXY = Vector2D((PMONITOR->scale * pLayer->realSize.value().x / (pLayer->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * pLayer->realSize.value().y / (pLayer->geometry.h * PMONITOR->scale)));
layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
layerBox.x = ((PLAYER->realPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((PLAYER->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((PLAYER->realPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((PLAYER->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
layerBox.x = ((pLayer->realPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((pLayer->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((pLayer->realPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((pLayer->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
m_bEndFrame = true;
renderTextureInternalWithDamage(it->second.m_cTex, &layerBox, PLAYER->alpha.value(), &fakeDamage, 0);
renderTextureInternalWithDamage(FBDATA->m_cTex, &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}