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Avoid 38 files to compile every time a shader is modified.
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@@ -1,3 +1,4 @@
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#include "Shaders.hpp"
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#include "OpenGL.hpp"
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#include "OpenGL.hpp"
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#include "../Compositor.hpp"
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#include "../Compositor.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "../helpers/MiscFunctions.hpp"
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@@ -8,7 +8,6 @@
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#include <cairo/cairo.h>
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#include <cairo/cairo.h>
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#include "Shaders.hpp"
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#include "Shader.hpp"
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#include "Shader.hpp"
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#include "Texture.hpp"
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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#include "Framebuffer.hpp"
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