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renderer: adjust distribution of backgrounds
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@@ -1604,10 +1604,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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std::random_device dev;
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std::random_device dev;
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std::mt19937 engine(dev());
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std::mt19937 engine(dev());
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std::uniform_int_distribution<> distribution(0, 10);
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std::uniform_int_distribution<> distribution(0, 2);
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std::uniform_int_distribution<> distribution2(0, 1);
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std::uniform_int_distribution<> distribution2(0, 1);
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const bool USEANIME = *PFORCEHYPRCHAN || distribution(engine) % 2 == 0; // about 50% I think
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const bool USEANIME = *PFORCEHYPRCHAN || distribution(engine) == 0; // 66% for anime
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// release the last tex if exists
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// release the last tex if exists
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const auto PTEX = &m_mMonitorBGTextures[pMonitor];
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const auto PTEX = &m_mMonitorBGTextures[pMonitor];
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