renderer: always render snapshots as 8bit

fixes issues with transparent windows on 10b
This commit is contained in:
vaxerski
2025-05-09 22:16:21 +01:00
parent 25cf06f6cf
commit 60cd5b7a48
4 changed files with 16 additions and 7 deletions

View File

@@ -2389,7 +2389,7 @@ void CHyprRenderer::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFram
makeEGLCurrent();
pFramebuffer->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, PMONITOR->m_output->state->state().drmFormat);
pFramebuffer->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
pFramebuffer->addStencil(g_pHyprOpenGL->m_renderData.pCurrentMonData->stencilTex);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
@@ -2440,7 +2440,7 @@ void CHyprRenderer::makeWindowSnapshot(PHLWINDOW pWindow) {
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_windowFramebuffers[ref];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, PMONITOR->m_output->state->state().drmFormat);
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
@@ -2484,7 +2484,7 @@ void CHyprRenderer::makeLayerSnapshot(PHLLS pLayer) {
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_layerFramebuffers[pLayer];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, PMONITOR->m_output->state->state().drmFormat);
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);