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Renderer: fix dim easing
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@@ -573,7 +573,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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glUniform1f(shader->radius, round);
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glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA));
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if (allowDim && m_pCurrentWindow && *PDIMINACTIVE && m_pCurrentWindow != g_pCompositor->m_pLastWindow) {
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if (allowDim && m_pCurrentWindow && *PDIMINACTIVE) {
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glUniform1i(shader->applyTint, 1);
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const auto DIM = m_pCurrentWindow->m_fDimPercent.fl();
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glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
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