mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-04 22:22:00 -07:00
Renderer: fix dim easing
This commit is contained in:
@@ -573,7 +573,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
|||||||
glUniform1f(shader->radius, round);
|
glUniform1f(shader->radius, round);
|
||||||
glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA));
|
glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA));
|
||||||
|
|
||||||
if (allowDim && m_pCurrentWindow && *PDIMINACTIVE && m_pCurrentWindow != g_pCompositor->m_pLastWindow) {
|
if (allowDim && m_pCurrentWindow && *PDIMINACTIVE) {
|
||||||
glUniform1i(shader->applyTint, 1);
|
glUniform1i(shader->applyTint, 1);
|
||||||
const auto DIM = m_pCurrentWindow->m_fDimPercent.fl();
|
const auto DIM = m_pCurrentWindow->m_fDimPercent.fl();
|
||||||
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
|
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
|
||||||
|
Reference in New Issue
Block a user