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https://github.com/hyprwm/Hyprland.git
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internal: Formatter rework (#3186)
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@@ -18,10 +18,10 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
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m_szExtensions = EXTENSIONS;
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Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
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Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
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Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
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Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
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Debug::log(LOG, "Using: {}", (char*)glGetString(GL_VERSION));
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Debug::log(LOG, "Vendor: {}", (char*)glGetString(GL_VENDOR));
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Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions size: {}", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
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#ifdef USE_TRACY_GPU
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@@ -50,7 +50,7 @@ GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string
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if (vertCompiled == 0)
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return 0;
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} else {
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RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
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RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n{}", vert.c_str());
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}
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auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag, dynamic);
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@@ -58,7 +58,7 @@ GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string
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if (fragCompiled == 0)
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return 0;
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} else {
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RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
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RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n{}", frag.c_str());
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}
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auto prog = glCreateProgram();
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@@ -1868,7 +1868,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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cairo_surface_destroy(CAIROSURFACE);
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cairo_destroy(CAIRO);
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Debug::log(LOG, "Background created for monitor %s", pMonitor->szName.c_str());
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Debug::log(LOG, "Background created for monitor {}", pMonitor->szName.c_str());
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}
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void CHyprOpenGLImpl::clearWithTex() {
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@@ -1900,7 +1900,7 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
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g_pHyprOpenGL->m_mMonitorRenderResources.erase(pMonitor);
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g_pHyprOpenGL->m_mMonitorBGTextures.erase(pMonitor);
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Debug::log(LOG, "Monitor %s -> destroyed all render data", pMonitor->szName.c_str());
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Debug::log(LOG, "Monitor {} -> destroyed all render data", pMonitor->szName.c_str());
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wlr_output_rollback(pMonitor->output);
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}
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