added a layoutmanager and basic dwindle

This commit is contained in:
vaxerski
2022-03-19 15:59:53 +01:00
parent e664b0b692
commit 61e10e2048
12 changed files with 308 additions and 16 deletions

View File

@@ -53,15 +53,15 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
if (w.m_bIsX11)
continue;
wlr_box geometry = { w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y };
wlr_box geometry = { w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y };
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &geometry))
continue;
// render the bad boy
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &w.m_vPosition.x, &w.m_vPosition.y);
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &w.m_vRealPosition.x, &w.m_vRealPosition.y);
SRenderData renderdata = {PMONITOR->output, time, w.m_vPosition.x, w.m_vPosition.y};
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
wlr_xdg_surface_for_each_popup_surface(w.m_uSurface.xdg, renderSurface, &renderdata);
@@ -75,15 +75,15 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
if (!g_pCompositor->windowValidMapped(&w))
continue;
wlr_box geometry = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
wlr_box geometry = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &geometry))
continue;
// render the bad boy
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &w.m_vPosition.x, &w.m_vPosition.y);
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &w.m_vRealPosition.x, &w.m_vRealPosition.y);
SRenderData renderdata = {PMONITOR->output, time, w.m_vPosition.x, w.m_vPosition.y};
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
if (w.m_uSurface.xwayland->surface)
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);