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use static for transformation matrices
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@@ -1045,7 +1045,7 @@ void CInputManager::newTouchDevice(wlr_input_device* pDevice) {
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void CInputManager::setTouchDeviceConfigs() {
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void CInputManager::setTouchDeviceConfigs() {
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// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
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// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
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const float MATRICES[8][6] = {
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static const float MATRICES[8][6] = {
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{ // normal
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{ // normal
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1, 0, 0,
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1, 0, 0,
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0, 1, 0
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0, 1, 0
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